![]() ![]() If a regular (not horde) faction loses all of its settlements, but still has any armies left, these armies will suffer from attrition. ![]() Total War: Warhammer has the regional occupation system.Which settlements can be controlled by which races? Once those armies are defeated, their faction is eliminated from the game. This system limits which races can occupy which settlements. Total War: Warhammer II has the climate system instead.No faction can settle everywhere on the campaign map. ![]() Every faction can settle anywhere (except hordes of course), but each faction is affected differently by the various climates.Īn enemy army may attack a settlement in an effort to capture it. On the campaign map, settlements have a zone of control which prevents enemy armies from going too close without attacking. Most settlements will have garrison armies which are provided by the main settlement building, and protect the settlement from attacks. The controlling faction may also position an army directly a settlement to 'garrison' it. If a settlement has walls, then armies have the option to lay siege to a settlement before attacking.If there is a garrison and/or defending army, then attacking the settlement will initiate a battle or autoresolve.If there is no garrison and no defending army, then a settlement can be taken without a battle.Additionally, armies which are close by can reinforce a settlement garrison in battle. When they do choose to attack, it will be a siege battle. Settlements become ruined when they are razed by a hostile army.Some settlements on the campaign map begin as ruins.Ruined settlements are not controlled by any faction and do not provide income or other bonuses.Winning the battle for a settlement brings up the settlement options such as occupy, sack, raze etc. ![]()
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